At first glance, Kunitsu-Gami: Path Of The Goddess feels like the spinning plates metaphor made manifest. Each stage requires you to purge supernatural rot, rescue villagers, build traps, and fight off waves of hideous demons, all with the goal of aiding a divine maiden in her quest to rid Mt. Kafuku of a plague. The gameplay mechanics required to achieve all of those tasks, however, bundle together to create one of the more distinct experiences in video games this year.
On a moment-to-moment basis, Kunitsu-Gami tests your fighting skills, as well as your wits and your ability to think on your feet, lest the maiden in your care succumb to the rot. There are elements where the fun of its sword-swinging, demon-slaying action is supplanted by menial tasks, but those hiccups aren’t enough to derail the whole experience. Kunitsu-Gami is a refreshing new addition to Capcom’s stable of IP and a solid execution of an engaging gameplay loop.
This new adventure puts you in control of Soh, a samurai warrior who is sworn to protect Yoshiro, the aforementioned divine maiden. Their home, Mt. Kafuku, has been invaded by the Seethe, a demonic force of otherworldly entities who have spread a hideous plague of «defilement» throughout the land. Soh must lead Yoshiro through each town and village on the mountain, protecting her at all costs as she purges the defilement once and for all.